The Malice Dimension is a place that everything is sent to when it enters a Malice Hole.
There are six key sectors of the Malice Dimension, with each having distinct properties:
The Entry Zone is the first sector of the Malice Dimension, and it is the guaranteed sector that everything will end up in on arrival into the Malice Dimension. It is depicted as a long descent down a hole with the diameter of the Malice Hole's "event horizon" and a circumference covered by Malice all over. The Malice gets thicker over the course of the descent, which lasts around ten minutes. The end of the Entry Zone is indicated by a large room with a pool of water in the center of it, having been taken in from the surrounding air, converted into precipitation, and accumulated into a circular pool with about the same diameter as the Malice Hole upon entry. Even though Malice has a weakness to water, this is one of the only apperances of it in the entire dimension. Extra water is stored in a cooler in one of the corners of the room for drinking purposes. Outside of this room, there are around three to five other rooms of the same size. Guaranteed rooms include a bathroom, a bedroom, and a kitchen. In one of the rooms, there will exist an elevator that leads to the next sector. Before the elevator moves, it is sanitized to clear the Malice from infecting people in the Entry Zone. This is the only habitable location in the dimension.
The Battlefront and onwards require a hazmat suit to avoid contact with Malice, which covers the entirety of the floors and walls, ceilings and decorations throughout this sector. The Battlefront's setting usually imitates many small rooms — with the exception of some larger ones — surrounding an arena, which is where it got its nickname. In the Battlefront, the presence of malice entities is extremely common. Reports suggest that there are thousands of these creatures lurking in the sector, usually not having as high of a complexity as the host of the former Malice Puddle, and usually having the size comparable to a basketball. Nevertheless, in order to progress to the next sector, one must cross the diameter of the Battlefront, which is usually around one to two kilometers. If done successfully, they will be greeted by a second elevator, but this one does not have any sanitization considering the fact that both sectors are covered in malice, so attempts of sanitization are futile. This sector covers the second most volume in the Malice Dimension.
This sector is split into two subsectors with distinct functions.
This subsector will be where the person is guaranteed to end up in. It is composed of ten to twenty-five hallways that stretch for about two kilometers in both directions. The hallways are loaded with entities, noticeably larger in size. If someone gets spotted by an entity, it would be time to run or hide in a part of the other subsector.
This subsector is found with small chambers in each hallway. These chambers usually do not have entities present, but if the door to enter one of the chambers is left open, entities can enter, ruining the safety of the subsector.
Generally, to exit the Hallways & Chambers, there will exist an elevator at one of the ends of a random hallway, usually guarded by an entity that is of a more complex shape and size than the rest of the entities in this sector. One will need to sufficiently evade or defeat the entity in order to enter the elevator.
The Zone of Silence takes on a hemispherical shape measuring around five hundred meters in diameter. The entities present are a combination from the Battlefront and the Hallways & Chambers. This sector is devoid of sound, hence its name. To complete this sector, one must find a hole on the floor of the sector. This hole is one meter in diameter. Initially, it will be covered by Malice, but standing on it will cause it to bend and eventually break. This will lead to another descent that lasts for about one minute. However, instead of having the fall broken by a pool of water, it is broken by a trampoline made of Malice.
The entry into Pseudo-Space requires opening a door after falling into the room with the trampoline. Upon opening this door, anything is immediately ejected into Pseudo-Space. Movement would require energy to be released. Supplies in the room can help with movement around the pseudo-cosmos. There exist primarily rockets, but there may also exist ion drives which are more efficient in movement. To exit this sector, one must find the center of the pseudo-galaxy, which is generally around ten kilometers away from the entry in the room. In the center, there will be a "pseudo-black-hole" that behaves much the same like a real black hole. Entering the black hole would be almost the exact same as entering a real one. However, instead of getting torn to shreds by the point one reaches the singularity, they are suddenly teleported to Sector VI.
The Core is split into three subsectors, with each being of significance in Sector VI.
The Viewing Rooms allow for taking a peek of the entire sector. The Viewing Rooms are to be used to guide others to Subsector VIB.
The Core Management Room is the room that contains the settings to sustain the core. This room contains the Malice Puddle's mass, and it also ensures that the door to enter the final subsector is always closed. To progress to the last subsector, one must defeat the Malice Puddle, although that might be time consuming if not difficult to do altogether. After defeating the Malice Puddle, the button to open the door is unlocked, and allows anyone and anything to enter the final subsector.
The Soul of the Core is the final subsector and it contains the core. The core maintains the stability of the entire dimension. Without it, the dimension would collapse and rip everything apart.
In order to get out of this sector, one will need to destroy the core by any means. After this, all the light will go out, rendering the dimension in total darkness. After an hour of waiting in the sector, an elevator would appear in the distorting space-time, usually in the center of the sector. Entering this elevator will have those who enter it sanitized before leading to one the rooms in Sector I through a hidden slide. Gravity begins to get ripped apart across the entire dimension, sucking anything that is in the pool in the entrance room up and out of the dimension. If anything does not make it out of the dimension in time — generally around one to three days — they will be greeted by a blinding light before being crushed to bits.